you did a really nice work on this game! We loved the atmosphere, the fear to drown and the puzzles! Keep up the good work and we hope to see more games like this 👌🏻!
Great work on this game! It really gave this sense of dread that other games can't include! It also showed how horror games don't really need jumpscares in order to scare the players!
I included this game in a video for #TeamSeas. Together, let's raise awareness to clean the ocean and save our planet! It's the third game in the video ;)
Way to incorporate both themes! I agree with the other comments about the underwater movement feeling right, and I think it's one of the best projects in the jam at handling buoyancy (or the lack thereof).
The haunting creative visuals working in contrast between above ground and underwater worked perfectly to help immerse me into the game and filling me with the fear of the unknown. Who is the mysterious white-skinned entity and what on earth does it all mean?! The definition of a 'watershed' represents some sort of metaphor within the game, I know it!
This game piqued my interest in haunted PS1 games in the future! Loved the concept, wished there was a sensitivity slider though lol... My experience linked down below if interested, thanks a lot!
Very cool concept! I'm still mulling over in my brain about the story. The first part of this game was a good set up because it fooled me into thinking that I was just dealing with something ordinary here. This game raises the good point that "horror" as a genre doesn't necessarily always entail the supernatural: natural disasters and the damage they inflict on people are as horrific as the things we only dream about in our nightmares, and maybe even more so. I think it'd be TERRIFYING to go down a flooded hallway with limited air, not knowing if a water current or random piece of furniture is going to block your path and prevent you from rising back up to the surface. And yet, upon the descent, you had a nice and sinister transition of turning a natural situation into a supernatural one. I loved the music while underwater, which made me, while I was going through the underwater dining room and kitchen, reflect deeply about the pain of loss that victims of flood experience. I did find the one bug (that you'll see in the video) of drowning near the end and being unable to continue, but other than that I experienced no other mishaps other than those caused by my own shenanigans. Thanks for the experience!
Fun game!. I didn't finish it since I died once and every time after I tried to hit continue and it would just play the death music over and over. Overall spooky game is spooky.
So atmospheric music in the game. Because of her, you plunge into the abyss of helplessness and hopelessness. Looking forward to next projects <3. My walkthrough in Russian:
This was a lot of fun to play! The story was nice and creepy! Loved the scared and atmosphere. The sensitivity was a little up there for the mouse but that was easy to adjust to! Great game, good job!
Underwater stuff usually creeps me the heck out and sections of this game do not fail to deliver. Most of the underwater parts were extremely unsettling. Very creepy game and I really enjoyed it! Awesome jam game!
This game was GREAT! The underwater gameplay was really good and creepy. The only problem I had gameplay-wise was the swimming mechanic was a little janky. I also didn't get a good grip on the story but I felt like that might of just been my fault that I didn't really put the pieces together. On top of that the ambience was OFF THE CHAIN!!! All and all this game was great! Keep up the good work you guys!
Thank you! Under a week, in (work day) hours..? Summer of Shivers was a great jam, since we had so much time... I had a chance to work on this a few days here and there, then let it be for a while. I don't want to devote -too- much of time & effort into a free jam project, but enough to make it actually interesting. =)
← Return to game
Comments
Log in with itch.io to leave a comment.
Actually scary, my only complaint is how long it takes to complete an action.
This game was excellent. I'll keep my eyes open for any future releases you put out :)
Great work on this game! It really gave this sense of dread that other games can't include! It also showed how horror games don't really need jumpscares in order to scare the players!
I included this game in a video for #TeamSeas. Together, let's raise awareness to clean the ocean and save our planet! It's the third game in the video ;)
Nice one! =)
starts at 16:28. I like it.
amazing work on this game!
Way to incorporate both themes! I agree with the other comments about the underwater movement feeling right, and I think it's one of the best projects in the jam at handling buoyancy (or the lack thereof).
Belo jogo! Tudo realmente muito inundado não apenas essa cabana, mas o mundo todo! E ainda tem alguém tentando nos matar pelo visto...
Vídeo programado para o dia 25/09.Hey! I did a big roundup on a bunch of games in the jam (including yours) with some thoughts on each. Figured I'd share it here for anyone interested!
Very nice atmosphere
Full Playthrough No Commentary
The haunting creative visuals working in contrast between above ground and underwater worked perfectly to help immerse me into the game and filling me with the fear of the unknown. Who is the mysterious white-skinned entity and what on earth does it all mean?! The definition of a 'watershed' represents some sort of metaphor within the game, I know it!
Gameplay footage is at the start of the video...
Made a video
Show post...
VERY FUN PS1 GAME
https://youtu.be/KG2PhuGYuuw
Check it out!!!
Great Game! Check Out My YT Vid. I Love The Idea Of A Submechanophobia Horror Game. Good job
This game piqued my interest in haunted PS1 games in the future! Loved the concept, wished there was a sensitivity slider though lol... My experience linked down below if interested, thanks a lot!
nice game the sensitivity was a bit high and it got a little confusing at times but overall it was pretty good
Ok so that was scary and creepy. Maybe one of the best games from the Haunted PS1's Summer Of Shivers Jam of this year.
very cool and unique concept enjoyed it a lot and had a fun time recording it
and for how short it is it felt like i had been through a journey
check out my vid on it if you feel like it <3 stay safe out there guys
Fun game!. I didn't finish it since I died once and every time after I tried to hit continue and it would just play the death music over and over. Overall spooky game is spooky.
Cool game. Some parts were difficult as you had to try it multiple times and do it in the right moment.
Watch video here:
really enjoyed this please check out my play through below x
So atmospheric music in the game. Because of her, you plunge into the abyss of helplessness and hopelessness. Looking forward to next projects <3. My walkthrough in Russian:
I had no idea what was going on, but it was pretty cool.
This was a lot of fun to play! The story was nice and creepy! Loved the scared and atmosphere. The sensitivity was a little up there for the mouse but that was easy to adjust to! Great game, good job!
Very fun and interesting game. Look forward to what you develop next!
Loved it. Kudos to all involved!
Gave it a lets play, cool little short horror game
This game was GREAT! The underwater gameplay was really good and creepy. The only problem I had gameplay-wise was the swimming mechanic was a little janky. I also didn't get a good grip on the story but I felt like that might of just been my fault that I didn't really put the pieces together. On top of that the ambience was OFF THE CHAIN!!! All and all this game was great! Keep up the good work you guys!
- CrazyCheesePuf
looking forward to updates
Creepy as hell I couldn't finish it because after dying I couldn't continue for some reason.
Really liked all the objects being billboards hahah, also the underwater parts left me very anxious, great game, how long did it take to make?
Thank you! Under a week, in (work day) hours..?
Summer of Shivers was a great jam, since we had so much time... I had a chance to work on this a few days here and there, then let it be for a while. I don't want to devote -too- much of time & effort into a free jam project, but enough to make it actually interesting. =)